#ifndef BUILDING_HH_
# define BUILDING_HH_

# include "gameobj.hh"

class Building : public GameObj
{
public:
  Building (int id, Vector3f pos, Vector3f size, unsigned hp_max, int building_id, int playerid = 0);
  ~Building ();

  int building_id () const { return building_id_; }

protected:
  int building_id_;
};

#endif /// !BUILDING_HH_
